This is the first 'familiarisation' assignment tackled by the class. Using basic modelling tools such as extrude, scale and rotate, students were tasked with the creation of a robot.
Blender is a freeware 3D modelling, animation and rendering package that you can download from www.blender.org
A very advanced effort from Sam, who has already incorporated spot lighting.
Bigger - 126 KB.
A menacing robot from Alex.
Bigger - 24 KB.
Another view, showing clearly the modelling detail that Alex has added at the eyes.
Bigger - 24 KB.
This cute fellow sports a big hat and huge eyes. He (or she) has a worryingly narrow neck.
Bigger - 22 KB.
Ross has experimented with Blender's particle system, to add some hair. The fellow looks like he's just visited an acupuncturist.
Bigger - 63 KB.
Instead of a robot, Parvine followed an on-line tutorial to produce this gingerbread man.
She's added a texture to the 'normals' channel, to achieve a bumpy effect on its body, and on the ground.
Bigger - 41 KB.
This is the second of two designs that Adam submitted. Adam has added a texture to the 'displacement' channel, to make the robot's surface spikey.
Bigger - 40 KB.