This is the third 'familiarisation' assignment tackled by the class.
It covers 'spinning', and requires that the mesh be subsequently modified - undulating base and holes in base. It also requires the object to be duplicated.
The following is also covered: multiple materials; adding texture; use of the 'normals' channel to achieve bumpiness: parent/child.
Blender is a freeware 3D modelling, animation and rendering package that you can download from www.blender.org
The class was asked to satisfy the requirements detailed on this sheet.
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An excellent effort from Saqib, covering all aspects of the brief.
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Lewis has produced a very fine scene. This rendering is illuminated by a single light source.
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This version was rendered using 'yafray' and utilises 'global illumination' to achieve the soft shadows.
The rendering has a fair amount of 'noise' visible (snowy), as the quality setting was low. Even so, it took forty-five minutes to render.
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Naomi's scene looks good and also covers the brief, though her second material on the goblet doesn't have a texture added to the 'normals' (bump) channel.
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Ross has made a great job of his goblet assignment, with only one small part of the brief missed out - the goblets should have had more than one material attached to them.
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A darker, more atmospheric, rendering of the scene.
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Sam hasn't exactly followed the brief - his goblets aren't encrusted with jewels. Instead, he's taken the opportunity to learn how to use Blender's 'caustics' controls.
The refracted light effects on the timber table top are known as 'caustics'.
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Parvine has satisfied the brief except that her second material doesn't have a bumpy texture.
Dora's goblet scene has turned out really well, though she hasn't yet satisfied the brief. She hasn't formed an undulating edge to the base of the goblet, nor has she formed holes in it. We'll post her final version in due course.
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Lindsay hasn't completed the assignment yet - she still needs to add a table top, a reflected background, and two versions of a gold material to the surface of the goblet.
Her goblet, so far, looks like it's straight out of the 1960s.
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Lindsay's second submission is better - with shadows cast on to a table, and more realistic textures - but not quite there yet.
The base of the goblet still needs to be profiled, and some holes cut through it. A second material should be added to the goblet, and a reflective wall is needed behind the goblet.
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Naomi has placed a 'wood' texture in the 'displacement' channel of the material, and created a very unusual bowl.
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Apart from omitting a reflective wall in the background, Umar's goblet fulfills the brief. His red marbled texture looks good, and would have been even better with a bit of bump mapping.
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